Ralph's Myth 1.1 Update


YOU MUST START A NEW GAME IF YOU HAVE A CURRENT SAVE FILE. YOUR OLD FILE WILL NOT WORK.

Going forward you will not have to start a new game.

With that out of the way, I bring you, version 1.1 of Ralph's Myth.

Included in this update are fixes, changes, and more content added to Chapter 1 I didn't have time to add before releasing the game.

The reason you will have to start a new game is due to some adjustments made to a plugin that should help make your experience playing this game much smoother overall. I have included a save file with the project that has the introductory scenes done if you don't wish to play through them again if you have already done so.

Below is a list of patch notes that you can read to understand what has been fixed, what's been added, and what's been changed.

Fixes

  • You can't leave Mantano at the introduction sequence until you get Borrel back in your party.
  • You will now be able to re-enter Mantano in the condition Borrel is not in your party
  • The boss in "The Hole in the Mine" quest will now properly escape the fight on turn 1
  • You can no longer discard Key Items and Rare Items
  • Confuse state now properly disappears on its own after 1 to 4 turns
  • You can now complete the quest "Alec's Package"
  • Enemy "Swoop" skill animations are displayed correctly now
  • Entering Fesfel from different directions will now bring you to the appropriate locations.
  • The girls on the bench in Mantano will properly turn toward you now when you talk to them regarding the "Magic in Mantano" quest
  • Proficiency icons have been fixed
  • Minor text fixes

Changes

  • EXP Formula has been largely improved.
  • Swapped Ralph's EXP curve with Denira's EXP curve
  • Replaced Autosave Plugin with FELSKI's Autosave plugin
  • The "Magic in Mantano" quest is now much, much easier to engage with and follow
  • Denira's "Pray" skill has been changed as follows
    • Fail rate changed from 50% to 10%
    • There is NO chance for enemies to be healed
    • There is NO chance for allies to be damaged
  • Denira's "Pray" skill has these new random effects. Only one happens per skill use
    • Chance to damage enemies for with a random power value. This grants Denira combat EXP
    • Chance to heal all allies by 33% of their max HP
    • Chance to increase all allies Attack and Magic Attack by 1 stack.
    • Chance to increase all allies Defense and Magic Defense by 1 stack.
    • Chance to decrease all enemies Attack and Magic Attack by 1 stack.
    • Chance to decrease all enemies Defense and Magic Defense by 1 stack.
    • Chance to increase all allies EXP rate by 25% for the rest of the battle
    • Chance to give the player a random amount of gold
    • Chance for nothing to happen (10% chance mentioned above)
  • Quest related NPCs now have a choice dialogue tree with choices that appear when conditions are met
  • Increased the Power Level of the beginner weapons. It should make combat feel better against random mobs
  • Iron Plating is no longer required as an ingredient to create armor, instead it has been changed to act as an augment. It can now enhance a weapon or armor to give it beneficial effects.
  • Ralph's "Frenzy" skill has been changed. Its new effect is - "Your next attack will do triple damage."
  • Denira's "Bountiful Harvest" skill has new effects. 25% chance to heal 15% of HP on hit
  • Fesfel General Store now has two entrances to make clear to the player it's a store
  • Decreased the TP cost of some skills

Additions

  • Added a new item category - Crafting category.
  • You now gain combat EXP from healing your teammates via healing skills (not items). (Praise Tearvus \o/)
  • Added the beginning of a few more quests. These will likely be able to be finished in Chapter 2
  • Added a rest area next to the hole in Fesfel Mine B1
  • Added more in-battle information regarding Buff/Debuff statuses (also known as Increases and Decreases)
  • Added "Killing Blow" mechanic. Whichever character finishes off an enemy gets extra EXP.

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